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$4

Foam Material

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Foam Material

$4
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Features:

-Foam Color: adjust base color of foam

-Foam Transparency: Higher = more transparency

-Bubble Glossy Color: Change the glossy color of bubbles

-Bubble Strength: Higher = Deeper/more visible bubbles

-UV mapping required (a basic map should work. I know we all hate UV mapping,)


Tips for foam mesh object:

-increase subdivisions and add a displacement modifier with a cloud texture

-material works best with HDRI Lighting

-Add seams to section off areas for better UV mapping. Texture may appear stretched if polygons are somewhat not evenly distributed

-Requires Blender 2.7x or higher and must be used in cycles engine


Instructions:

-In your scene file, go to file, append

-Browse to the FoamShader-V5.blend -> material -> FoamShaderV5 (press enter)

-The shader is now in your scene and ready to be applied!

-UV map your mesh object and be sure to add seams. Simply scale the UV up or down to increase/decrease bubble size in viewport.

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